Hordes can raze territories they conquer to get monarch points and raise horde unity. Hordes must attack their neighbors to secure plunder in order to keep the tribes happy, or risk a tribal uprising. Tengri have a secondary religion that they fully tolerate, and can change this secondary religion at will. New religion mechanics focusing on Syncretism. Unlock the Cossack Estate, with their own demands, interactions, and ability to form their own playable Cossack nations Diplomatic Feedback:Īdds the ability to interact much more deeply with the AI by setting your attitude and telling it what you want out of wars. More detailed control over the cultures and natives living in your nation and the ability to work more closely with your AI allies and understand their goals will let you bring out your inner Peter the Great. ![]() The internal politics of nations is brought to life with the Estates, representing powerful interests such as the Magnates of Poland-Lithuania and the eponymous Cossacks of the steppe. ![]() This addition allows you to plunder your neighbours as a horde in order to keep your tribes loyal and raze their lands to gain power to advance in technology or reform into a settled nation. The Cossacks is the sixth major expansion for Europa Universalis IV and focuses on Hordes and Eastern Europe.
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